Collection Analysis Report
for Coding and Video Games
This report provides data analyses into the titles on this list to help support your efforts to put the right book in each reader's hands.
This report is organized by Collection Analysis by Genre, Cultural, and Curricular Areas, Quantitative Measures, and Qualitative Measures.
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Collection Analysis by Genre, Cultural, and Curricular Areas
For the 8 books on this list, please find an analysis revealing the quantity of titles associated with genre, cultural, and curriculum classifications. Additionally, please find the "Not Represented" section where you can click to identify other titles to potentially add to this list.
We hope this collection analysis tool helps you achieve the variety and differentiation of books that you want for your reading opportunities.
(8 of 8 titles have genres, curricular, or cultural experiences.)
- Science (8 books)
- Nonfiction (6 books)
- STEAM (4 books)
- English Language Arts (2 books)
- Graphic Novel (2 books)
- Math (2 books)
- Mystery (2 books)
- Science Fiction / Fantasy (2 books)
- Social Studies (1 books)
Genre, Curricular, and Cultural Experience categories are assigned by TeachingBooks based on professional reviews, authoritative sources, and company guidelines.
Quantitative Measures
For 6 of 8 titles that have known Lexile levels, below is the low, high, and average Lexile® for the books in this list. We hope these data points, along with the crosswalk to other measures, provide insights into the variety and differentiation of this collection.
Lexile® Average: 796 (Range: 380 - 1070)
Reading Level and Grade Band Crosswalk
Grade Band | Lexile® | ATOS | Degrees of Reading Power® | Flesch-Kincaid | Fountas & Pinnell | Reading Maturity | SourceRater |
---|---|---|---|---|---|---|---|
2-3 | 420-820 | 2.75-5.14 | 42-54 | 1.98-5.34 | I-P | 3.53-613 | 0.05-2.48 |
4-5 | 740-1010 | 4.97-7.03 | 52-60 | 4.51-7.72 | O-V | 5.42-7.92 | 0.84-5.75 |
6-8 | 925-1185 | 7.00-9.98 | 57-67 | 6.51-10.34 | U-Z | 7.04-9.57 | 4.11-10.66 |
9-10 | 1050-1335 | 9.67-12.01 | 62-72 | 8.32-12.12 | Z+ | 8.41-10.81 | 9.02-13.93 |
Key: Purple highlight represents average.
Source: National Governors Association for Best Practices and Council of Chief State School Officers.[1]
Qualitative Measures (BETA)
There are currently no items on this list with qualitative measurements.
Submit your own for the titles below.
Instructional Materials Summary
Below please find a summary of available multimedia texts and instructional materials that enrich and deepen the discussion of the titles on this list.
- 21 Videos
- 15 Lesson Plans
- Total of 97 resources
Details for Each Book
Below are the titles on NYC Department of Education Library Services's "Coding and Video Games". If you wish to see the curricular areas, genres, Lexile® and Qualitative measures, along with the collection of ready-to-use instructional materials, go online to TeachingBooks at: https://school.teachingbooks.net/QLFND2C
Adventures in Minecraft
by David Whale and Martin O'Hanlon
- Genres: Nonfiction
- Curricular Areas: Science
- Lexile: Unknown
- Year Published: 2014
Coding Games in Scratch
by Jon Woodcock
- Genres: Nonfiction
- Curricular Areas: Science, STEAM
- Lexile: 940
- Year Published: 2015
Learn to Program with Minecraft: Transform Your World with the Power of Python
- Genres: Nonfiction
- Curricular Areas: Science
- Lexile: 970
- Year Published: 2015
Paths & Portals
by Gene Luen Yang and Mike Holmes Gene Luen Yang and Mike Holmes
Book 2 of the Secret Coders Series
- Genres: Mystery, Graphic Novel, Science Fiction / Fantasy
- Curricular Areas: English Language Arts, Math, Science, STEAM
- Lexile: 430
- Year Published: 2016
Scratch Programming Playground: Learn to Program by Making Cool Games
by Al Sweigart
- Genres: Nonfiction
- Curricular Areas: Science
- Lexile: Unknown
- Year Published: 2016
Secret Coders
by Gene Luen Yang and Mike Holmes Gene Luen Yang and Mike Holmes
Book 1 of the Secret Coders Series
- Genres: Mystery, Graphic Novel, Science Fiction / Fantasy
- Curricular Areas: English Language Arts, Math, Science, STEAM
- Lexile: 380
- Year Published: 2015
So, You Want to Be a Coder?: The Ultimate Guide to a Career in Programming, Video Game Creation, Robotics, and More!
by J.M. Bedell
- Genres: Nonfiction
- Curricular Areas: Science, STEAM
- Lexile: 1070
- Year Published: 2016
Video Games: Design and Code Your Own Adventure
by Kathryn Ceceri and Mike Crosier
- Genres: Nonfiction
- Curricular Areas: Science, Social Studies
- Lexile: 990
- Year Published: 2015
Qualitative Measures:
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