Doll-E 1.0

by Shanda McCloskey

Charlotte is a tinkerer and coder, inventor and troubleshooter. When her not- so-tech-savvy... read more

Charlotte is a tinkerer and coder, inventor and troubleshooter. When her not- so-tech-savvy parents give her a doll, she doesn’t know what to do with it. The doll doesn’t do anything except say “Ma-ma.” Then Charlotte realizes if the doll speaks, it must have power supply. “Now things were getting interesting.” Charlotte is working on downloading an update that will expand the doll’s vocabulary when her dog, Blutooth, snatches the doll, ripping it to shreds. “Charlotte couldn’t let it end this way.” She puts the doll back together “with a few spare parts and a bit of code,” turning it into a toy that she truly enjoys. Energetic pencil and watercolor illustrations offer over-the-top humor and affirmation that tech can be a means of expressing creativity. (Ages 5–8)

© Cooperative Children's Book Center, Univ. of Wisconsin - Madison, 2019

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